Westfield, MA · Eastern Time
About Sean
Software engineer and indie game developer. I like building things that ship — products with users, store pages, and a release date — over endless prototypes.
In April 2026 I released From Embers on Steam under my game studio CindieForge — solo, end-to-end. The rest of my time goes to dev tools, Android utilities, and small AI integrations.
What I build
- Games — indie titles end-to-end under CindieForge: design, code, art pipeline, audio, Steamworks setup.
- Developer tools — drop-in Godot systems on itch.io (save/load, inventory, equipment, loot, and more) plus Unity tooling, CLIs, and class libraries.
- Web & Android — React/Vite frontends, Node services, and Android apps focused on shipping rather than prototyping.
- AI & automation — local-first AI features, retrieval workflows, and integrations that respect user privacy.
Recently shipped
- Apr 2026 — From Embers launched on Steam under CindieForge — solo release, end-to-end through Valve certification.
- Dec 2025 — SELO Sentinel Stack: open-source privacy gateway (Unbound + Pi-hole + WireGuard) shipped as a single-script Debian/Ubuntu install.
- Feb 2025 — Invasion 2025 web demo refreshed with responsive HUD and touch controls.