Make your first game in Godot. Free, and no code.
A complete, playable story game for Godot, plus all fourteen free Lite systems in one project. Press play, edit a text file, switch on whatever your idea needs. No code. Download it free on itch.io or grab the source on GitHub. MIT licensed, Godot 4.3+.
Your first 30 seconds
- Press play. The game boots straight into a tiny world.
- Walk up to the Healer with the arrow keys or WASD.
- Talk, and pick your reply. The conversation branches.
- Take the quest and gather the herbs. The tracker counts along.
- Save, quit, come back. Everything is where you left it.
Then make it yours
The dialogue, quest, and names live in plain text files you can open and edit. Two short guides ship inside (README and MAKE-IT-YOURS). When you outgrow the built-in Lite systems, the full Dialogue, Quests, and Save/Load systems drop in where the Lites are. Browse every system.
Quick questions
Do I need to know anything about Godot?
No. Download Godot 4.3 or newer (it's free), open the starter project, and press play. Two short guides ship inside, README and MAKE-IT-YOURS, and they walk you through changing things step by step.
Is it really free?
Yes. Free download, MIT licensed, and anything you build with it is yours to sell. It's the same foundation my paid systems build on, so if you like it, upgrading later is a drop-in swap.
What is actually in it?
A complete top-down story game: player movement, a talkable NPC with branching dialogue, a gather quest, and saving. The game itself runs on three free Lite systems (Dialogue, Quests and Save/Load) wired together with zero code, and the other eleven Lite systems ship in the same project switched off, ready when your game needs one.
Does it come with art?
Yes. The starter ships with real pixel art: a knight, a wizard Healer, and a dungeon room with banners, from 0x72's much-loved CC0 DungeonTileset II (credited in the zip). Every texture is a single PNG in game/art/, so reskinning is as simple as overwriting a file with your own sprite.
What happens when I outgrow it?
Each Lite system has a full version with more features. Swap it in where the Lite was and your game keeps working, no rebuild. All of the full systems ship together as SELODEV Complete: one purchase with the Game Kit included, yours to keep with no subscription, and you can reuse it in every game you make. Individual systems are also pay what you want from $4.99 if you'd rather take one piece at a time.
Where do I get help?
The CindieForge Discord, at discord.gg/vaXGnXHFmC. Installation, opening a kit for the first time, wiring a system into your own game. Ask and a real person answers. Free kits get the same help as paid systems.
Why are most of the systems switched off?
Each one adds a tab beside the Inspector in Godot, and fourteen at once fills that tab bar past the point where you can read it. Open the Start Here panel at the bottom of the editor, tick the system you want, and its tab appears. Switching one off deletes nothing.