DelveWright

DelveWright is my game, made under my own studio CindieForge and built in Godot on twelve of the SELOdev no-code packs: save/load, stats and skill trees, combat, crafting, achievements, dialogue, audio, cinematic visuals, and the four combat VFX packs. You explore The Below in first person, then snap into pure menu battles, and you bank your loot or gamble it diving deeper. It took about two months, solo, and it comes to Steam on November 3, 2026 for Windows and Linux.

Client: CindieForge · Timeline: 2026 · Role: Solo developer, design, code, systems integration

Stack: Godot, GDScript, SELODEV system packs, Built on SELODEV packs, Twelve systems, no glue code, Two months, solo

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