Delvewright
First-person roguelike JRPG battler shipped under the CindieForge label, built in Godot on twelve of the SELOdev no-code system packs: save/load, stats and skill trees, combat, crafting, achievements, dialogue, audio, cinematic visuals, and the four combat VFX packs. The same tools sold to other developers power a real, playable game.
Client: CindieForge · Timeline: 2026 · Role: Solo developer, design, code, systems integration
Stack: Godot, GDScript, SELODEV system packs, Built on SELODEV packs, Twelve systems, no glue code, Drop-in, shipping game
Problem
- Ship a real commercial game on the drop-in SELOdev packs, proving they hold up outside isolated demos and Lite samples.
- Build a full first-person roguelike battler without re-coding save, progression, combat, crafting, dialogue, and effects from scratch.
Approach
- Dropped in twelve of the packs as-is: Save/Load for run, setting, and unlock persistence, Stats/Skill Trees for leveling and modifier stacking, Combat for the damage, resistance, and crit model behind every hit, and the Crafting pack driving the Smith's blade upgrades.
- Wired story and feedback from the same catalog: branching Dialogue gated on flags and items, the Audio pack for the explore-to-combat music crossfade, Achievements for cross-run unlocks, and AAA Visuals for the scene-wide cinematic grade.
- Layered combat with the four VFX packs, buff pickups, elemental impacts, explosions, and spell casts, across dozens of integration points in battle, all drag-and-drop with no custom effects code.
Results
- Twelve shipping system packs power the game directly, with no custom save serialization, damage model, crafting logic, or effects code written for those layers.
- A playable first-person roguelike JRPG battler live under CindieForge, built solo on the drop-in tools other developers can buy.
- Living proof for the storefront: every tagged pack links back to a game it actually runs in.
What you can verify
- A real, playable game rather than a screenshot reel, running the exact packs sold on the store.
- Twelve packs integrated end-to-end: save, stats, combat, crafting, dialogue, audio, achievements, visuals, and four VFX suites.
- Each pack on the /tools page reverse-links to Delvewright as proof it ships in a real title.