Outfitter
Outfitter is my game, made under my studio CindieForge and built in Godot on twelve of the SELOdev no-code systems. You keep the last kit shop before the road: travellers come in, you sell them what you think they need, you name your price, and days later you find out whether it was enough. Twelve of the systems sold here are vendored into it and doing real work, which makes it the fastest proof I have. No Steam page to wishlist, no download, no account. Open it in a browser and the systems are running in front of you.
Client: CindieForge · Timeline: 2026 · Role: Solo developer, design, code, systems integration
Stack: Godot, GDScript, SELODEV system packs, Web export, Playable in a browser, Twelve systems vendored, No install, no account
Problem
- Give people a way to see the systems working without a download, a wishlist, or a launch date. DelveWright is proof, but it is proof you have to wait for.
- Cover the half of the catalog DelveWright never touched: inventory, equipment, loot, vendor, quests, time of day, and the settings template.
Approach
- Built a shop game rather than another dungeon, because a shop leans on the systems DelveWright left idle: two wallets, a weight-capped pack, a stocked shelf, and a debt on a clock.
- Vendored twelve systems as-is and let them carry the mechanics. The shelf and every pack are Inventory, the three carry slots are Equipment, both counters and both wallets are Vendor, and the 790-coin note due on day seven is a Quests objective.
- Left the game logic to lookups rather than bespoke code: the seven kinds of need are stat axes, so every check of whether a coat actually covers a road is a Stats and Skill Trees call.
- Exported to the web so the proof is one click. Save/Load keeps a run alive across a refresh, and the whole thing runs in a browser tab with nothing to install.
Results
- Playable free in a browser today, with no account, no download, and no store page in the way.
- Twelve systems vendored and load-bearing: Save/Load, Inventory, Equipment, Loot, Vendor, Quests, Stats and Skill Trees, Settings and Menus, Day/Night, AAA Visuals, Dialogue, and Audio.
- Together with DelveWright, nineteen of the products in the catalog now link out to a real game they run in.
What you can verify
- A finished game you can play in a tab right now, running the exact systems on sale here.
- Seven systems get their first public proof here: Inventory, Equipment, Loot, Vendor, Quests, Day/Night, and the Settings template.
- Every one of those twelve products on the /tools page links back to Outfitter, so you can play the proof before you buy.